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Learn by Doing: Fab Labs, Hackerspaces, and Makerspaces




Summary
Does your school have a Makerspace? The Makerspace concept of a partial warehouse conversion somewhere in town where adults spend evenings working on their special projects with help from kindred spirits and shared equipment is undergoing an amazing transformation and catching fire in public schools. Known as Fab Labs, Da Vinci Labs, Hackerspaces, or just plain Makerspaces, they are becoming irresistible places in schools where students learn by doing. Designed and equipped to meet the teaching and learning needs of young people from kindergarten to college they are properly being developed in schools in the U.S., Europe, Australia, and elsewhere. Elementary teachers engage students in science, skill building, and engineering projects. Secondary teachers use Makerspaces to prepare students for future careers, to permit them to create products for entrepreneurial endeavors, for project-based learning, developing community and environmental solutions, capstone projects, and many other objectives. Join us on a journey through some of the exciting things that educators, architects, and community leaders are doing as we share important considerations in designing and equipping your next Makerspace.

Learning Objective 1:
Participants will be able to describe four different types of Makerspaces.

Learning Objective 2:
Participants will be able to identify at least three educational objectives that Makerspaces are commonly used for.

Learning Objective 3:
Participants will follow a process for collecting essential school and community information to enable the design of highly effective Makerspaces and be able to develop a similar plan.

Learning Objective 4:
Participants will learn about a successful Makerspace program that engaged multiple key stakeholders from a school district, municipal government, businesses, nonprofit agencies, and local colleges; and they will be able to explain the relationships of the major constituent elements.

Presenters
John Tindall-Gibson
Educational Programmer - DRA Architects
John’s 30+ years as an educator provide a wealth of experience to draw from as Educational Programmer for DRA Architects. He has worked as a high school teacher, K-8 and middle school administrator, and superintendent in Arizona, Rhode Island, and...More
Gregory Smolley
Project Manager/Studio Director - DRA Architects
As Project Manager and Studio Director for DRA Architects, Greg is a leader in the design and master planning of educational facilities throughout New England. His 28 years of experience includes a wide variety of educational projects for both public...More
Phillip Duffy
Community & Economic Development Director - Clinton, MA
Philip Duffy is the Community & Economic Development Director for the Town of Clinton, MA, population 13,606. In that capacity, he is responsible for a range of programs and projects, including small business support, infrastructure and public...More
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Credit
If applicable, you may obtain credit in multiple jurisdictions simultaneously for this program (see pending/approved list below). Registrants in jurisdictions not listed below will receive a Certificate of Attendance/Completion that may or may not meet credit requirements in other jurisdictions. Where applicable, credit will be only awarded to a paid registrant attending the live program at their own computer and phone.

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AIA


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Learn by Doing: Fab Labs, Hackerspaces, and Makerspaces (Credit: AIA)
Published on 4/10/2019
 
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